Returns the currently displayed Frames Per Second. This generally says how fast your game is playing, it will never go beyond the room speed. For example, fps = 320.
To get the FPS values, you can use these codes:
FPS:
Example:
if (debug_mode)
{
draw_text(32, 32, "FPS = " + string(fps));
}
FPS Real:
Example:
if debug_mode
{
draw_text(32, 32, "FPS = " + string(fps_real));
}