Here all are all built-in variables in Game Maker. For all built-in variables listed in this Wiki, see Category:Variables
Global[]
- argumVhent
- argument0
- argument1
- argument10
- argument11
- argument12
- argument13
- argument14
- argument15
- argument2
- argument3
- argument4
- argument5
- argument6
- argument7
- argument8
- argument9
- argument_relative
- background_alpha
- background_blend
- background_color
- background_foreground
- background_height
- background_hspeed
- background_htiled
- background_index
- background_showcolor
- background_visible
- background_vspeed
- background_vtiled
- background_width
- background_x
- background_xscale
- background_y
- background_yscale
- caption_health
- caption_lives
- caption_score
- current_day
- current_hour
- current_minute
- current_month
- current_second
- current_time
- current_weekday
- current_year
- cursor_sprite
- error_last
- error_occurred
- event_action
- event_number
- event_object
- event_type
- fps
- game_id
- health
- instance_count
- instance_id
- keyboard_key
- keyboard_lastchar
- keyboard_lastkey
- keyboard_string
- lives
- mouse_button
- mouse_lastbutton
- mouse_x
- mouse_y
- room
- room_caption
- room_first
- room_height
- room_last
- room_persistent
- room_speed
- room_width
- score
- secure_mode
- show_health
- show_lives
- show_score
- temp_directory
- transition_kind
- transition_steps
- transition_time
- view_angle
- view_current
- view_enabled
- view_hborder
- view_hport
- view_hspeed
- view_hview
- view_object
- view_vborder
- view_visible
- view_vspeed
- view_wport
- view_wview
- view_xport
- view_xview
- view_yport
- view_yview
- working_directory
Local[]
- alarm
- bbox_bottom
- bbox_left
- bbox_right
- bbox_top
- depth
- direction
- friction
- gravity
- gravity_direction
- hspeed
- id
- image_alpha
- image_angle
- image_blend
- image_index
- image_number
- image_single
- image_speed
- image_xscale
- image_yscale
- mask_index
- object_index
- path_endaction
- path_index
- path_orientation
- path_position
- path_positionprevious
- path_scale
- path_speed
- persistent
- solid
- speed
- sprite_height
- sprite_index
- sprite_width
- sprite_xoffset
- sprite_yoffset
- timeline_index
- timeline_position
- timeline_speed
- visible
- vspeed
- x
- xprevious
- xstart
- y
- yprevious
- ystart