You can use those on if statements. They mean { and } on the GameMaker language.

  • not needed if only one Action follows the if statement. Valid:
    • if lives are equal to 0
    • Destroy the instance
  • Here a Start of block is needed:
    • if lives are equal to 0
    • Start of block
    • Create a explosion at (0,0)
    • Destroy the instance
    • End of block

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